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Best titan quest classes8/24/2023 The not so cool design ideas are with the use of certain locations. In the hardest level then it's almost impossible to get gear that get resistances to a decent level (even while using TQVault ). But since these battles are avoidable I can live with them I found the way they were added frustrating and off putting, as it gives a poor game flow. Til Athens they threw in a few extra bosses, and they sometimes are just way OP, depending on your skills. Especially when starting out in the normal difficulty level. TQ unbalanced is because it seems they wanted to make the game a tad harder and threw in some quite difficult battles. And while I love the new extensions in TQ, they are very unbalanced and contain a few not so cool level design ideas. TQ is simpler with the leveling up, but in higher levels it takes ages to get to the next level. Also for GD, the devs have been amazing to listen to the community. I like the TQ world better than GD, but GD wins hands down in leveling up, trying out different things and game balance. You can remove all the points but one in each mastery - which TQ doesn't allow you to do, only the skill points, not the mastery bars themselves - but changing class is only possible via 3rd party tools. GD is a more complex game with more ways to build a class, but you cannot change your class. GD uses the old TQ game engine, much modified and improved over the years so it has the same dual mastery makes a class combo as TQ. Only a few people at Crate worked at Iron Lore on TQ, mainly Arthur Bruno who's the founder of Crate Entertainment and who's baby/vision GD is. Settings are different and frankly I find TQ's mythology setting to be the better of the two. That seems to be the one thing that comes up over and over. One big difference people seem to talk about is Grim Dawn does allow you to reset your mastery? where TQ doesn't. As long as you look at it as you'd be playing a earlier version of the system and accept it you should be fine. Originally posted by NavFamG:Developed pretty much by the same people so lot's of similar mechanics. Immortal Throne expansion is default in the Anniversary Edition so you don't need to worry about that. Not really required, maybe on sale and you like the game a lot. Also there is a gambler added and some sort of arena. All masteries given 8 extra mastery points (40 instead of 32) and two new lvl 40 skills (there usefulness can vary a lot). I haven't had time to play through it but I do understand there are major bugs causing issues with item drops. It's kind of an act 4.5 between Act 4 and Act 5. The second expansion, Atlantis isn't quite as good. And the new act can be fairly open at points. Some players don't like having to play through the extra act to get to next difficulty setting. There are a number of enemies which are quite annoying, some levels have annoying overhand on screen that make it hard to see sometimes, last boss is kind of disappointing and there can be random performance issues. Quality is fairly good but not quite consistent. Ragnarok has a fairly lengthy new act 5, a new mastery (Rune) which is kind of a magic knight type char, throwing weapons which are a ranged weapon with shorter range but faster attack than bows and can be played with a shield or dual wielded (Rune is best for dual wield), the ability to start a character at level 40 act 5 normal and very good new items (some bordering on OP). Originally posted by Wintermute:Would you guys recommend getting expansions?
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